Rules of the "Twelve Hour War"

The Rules of Engagement
All Gulf War rules of engagement will apply at the Twelve Hour War

Unit Organization
The two highest in the OP will command and pick sides at 7:00.
Those arriving late will be assigned a side to balance for losses.

The List
The list will be forty yards by twenty yards with the center half clearly marked each way.
The edge of the world will be marked by ropes, the center halves by flags on the edge of the world.
The edge of the world (EOW from now on) is death when one foot or other body part touches the ground out side of it.
When the opponents start on the forty yard side, no more than five yards from their EOW, the list is called a field.
When the opponents start on the twenty yard side, no more than ten yards from their EOW, the list is called a valley.

The Flag
The Flag is a nine foot piece of rattan with a basket hilt in the middle so anyone can grab it.
The flag can be used to parry but not to strike.
One end is red and the other black the side in possession of the flag must hold their end up.
Possession of the flag is not official until the end with your color is up.
When killed the flag bearer must kneel next to the flag holding it up for all to see.
A killed flag bearer must release the flag to whom ever takes it.
A flag dropped is subject to a standing ten count by the marshal in charge.
A flag held by a dead bearer is not considered dropped.

The Time
No scenario will last past the set time.
No one can enter the field after lay on.

The Sides
In each scenario one side will be the attacker and the other side the defender.
The attacker must capture the flag from the defender.
The defender must prevent the capture of the flag.
The defender loses on a standing ten count also.
The attacker losses if time runs out and he has not won.

The Scenarios
The two basic scenarios are "run, Forrest, run!" and "keep the center".
In "run, Forrest, run" the defenders can take the flag any where they like.
In "keep the center" the defenders must keep the flag in the center half of the field.

The Complications
Complications are added to the basic scenarios and work as follows.
The "Kill the King" complication means that if the commander of a side gets killed that side immediately losses.
Only if the commander is not to participate on the field may another Knight be declared the commander.
The "Reinforcements" complication means the commander of each side can call for one resurrection and all dead can come back that were at the EOW center half for that side at the time of the call.
Some one who did not make “lay on” can come on with the reinforcements.
Note that a dead commander can still call on the reinforcements and himself with them unless kill the king was also part of the scenario.

Archers
Archers will be allowed to retrieve their arrows between scenarios.
Scenarios will not be held up either for retrieval of arrows or arrow inspection.
Arrows will only be re-inspected as Marshals are available.

Defender List Scenario Complications Number

Red

Field

Run, Forest, Run

Reinforcements

 1

Black

Field

Run, Forest, Run

Reinforcements

 2

Red

Valley

Run, Forest, Run

Reinforcements

 3

Black

Valley

Run, Forest, Run

Reinforcements

 4

Red

Field

Keep the Center

Reinforcements

 5

Black

Field

Keep the Center

Reinforcements

 6

Red

Valley

Keep the Center

Reinforcements

 7

Black

Valley

Keep the Center

Reinforcements

 8

Red

Field

Run, Forest, Run

Reinforcements, Kill the King

 9

Black

Field

Run, Forest, Run

Reinforcements, Kill the King

10

Red

Valley

Run, Forest, Run

Reinforcements, Kill the King

11

Black

Valley

Run, Forest, Run

Reinforcements, Kill the King

12

Red

Field

Keep the Center

Reinforcements, Kill the King

13

Black

Field

Keep the Center

Reinforcements, Kill the King

14

Red

Valley

Keep the Center

Reinforcements, Kill the King

15

Black

Valley

Keep the Center

Reinforcements, Kill the King

16

Red

Field

Run, Forest, Run

Kill the King

17

Black

Field

Run, Forest, Run

Kill the King

18

Red

Valley

Run, Forest, Run

Kill the King

19

Black

Valley

Run, Forest, Run

Kill the King

20

Red

Field

Keep the Center

Kill the King

21

Black

Field

Keep the Center

Kill the King

22

Red

Valley

Keep the Center

Kill the King

23

Black

Valley

Keep the Center

Kill the King

24

Red

Field

Run, Forest, Run

 

25

Black

Field

Run, Forest, Run

 

26

Red

Valley

Run, Forest, Run

 

27

Black

Valley

Run, Forest, Run

 

28

Red

Field

Keep the Center

 

29

Black

Field

Keep the Center

 

30

Red

Valley

Keep the Center

 

31

Black

Valley

Keep the Center

 

32

Red

Field

Run, Forest, Run

 

33

Black

Field

Run, Forest, Run

 

34

Red

Valley

Run, Forest, Run

 

35

Black

Valley

Run, Forest, Run

 

36

Black

Field

Keep the Center

 

37

Red

Field

Keep the Center

 

38

Black

Valley

Keep The Center

 

39

Red

Valley

Keep the Center

 

40

Black

Field

Run, Forest, Run

 

41

Red

Field

Run, Forest, Run

 

42

Black

Valley

Run, Forest, Run

 

43

Red

Valley

Run, Forest, Run

 

44

Black

Field

Keep the Center

 

45

Red

Field

Keep the Center

 

46

Black

Valley

Keep the Center

 

47

Red

Valley

Keep the Center

 

48

Black

Field

Run, Forest, Run

Kill the King

49

Red

Field

Run, Forest, Run

Kill the King

50

Black

Valley

Run, Forest, Run

Kill the King

51

Red

Valley

Run, Forest, Run

Kill the King

52

Black

Field

Keep the Center

Kill the King

53

Red

Field

Keep the Center

Kill the King

54

Black

Valley

Keep the Center

Kill the King

55

Red

Valley

Keep the Center

Kill the King

56

Black

Field

Run, Forest, Run

Reinforcements, Kill the King

57

Red

Field

Run, Forest, Run

Reinforcements, Kill the King

58

Black

Valley

Run, Forest, Run

Reinforcements, Kill the King

59

Red

Valley

Run, Forest, Run

Reinforcements, Kill the King

60

Black

Field

Keep the Center

Reinforcements, Kill the King

61

Red

Field

Keep the Center

Reinforcements, Kill the King

62

Black

Valley

Keep the Center

Reinforcements, Kill the King

63

Red

Valley

Keep the Center

Reinforcements, Kill the King

64

Black

Field

Run, Forest, Run

Reinforcements

65

Red

Field

Run, Forest, Run

Reinforcements

66

Black

Valley

Run, Forest, Run

Reinforcements

67

Red

Valley

Run, Forest, Run

Reinforcements

68

Black

Field

Keep the Center

Reinforcements

69

Red

Field

Keep the  Center

Reinforcements

70

Black

Valley

Keep the Center

Reinforcements

71

Red

Valley

Keep the Center

Reinforcements

72

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